Michele
From: Springfield, MA
Drag Name: Misha Snegurochka
Skill: the grrl can sew
LSFYL Song: “R.E.S.P.E.C.T.” by Aretha
Favorite Queen: Sasha Velour
Emily
From: Evanston, IL
Drag Name: Madame M. Phyzema
Skill: Unicycling while reciting Shakespeare monologues.
LSFYL Song: “Call Your Girlfriend” by Robyn.
Favorite Queen: Yekaterina Petrovna Zamolodchikova (but your dad just calls her Katya).
Holly
From: Lynchburg, VA
Drag Name: Miss Swamp Thing
Skill: The splits!
LSFYL Song: “Crash into Me” by Dave Matthews Band.
Favorite Queen: Gottmik
Lindsay
From: Denton, TX
Drag Name: Lana Del Lin
Skill: Can rap the entirety of Vanilla Ice’s “Ice Ice Baby”.
LSFYL Song: “Green Light” by Lorde.
Favorite Queen: Bianca Del Rio (pictured above!)
Call for participation: Open as of December 2022
Do you have experience or interest in text mining, modeling, or creating interactive games?
Do you know how to sissy that walk, or would you like to learn?
Please reach out to us to discuss how you can get involved. We’re also looking into thematic analysis through qualitative coding methods, visual analysis about body image and gender expression, and comparative language analysis against source texts like Paris Is Burning (1990).
BUT! We’re excited to speak with you about your ideas, the tools you use, and the questions you have that this dataset might help answer.
Or, just use the data set! We don’t have a suggested citation for this page, but we recommend you cite the datasets collected here directly. If you have data to add, please reach out to us!
Now that we’ve built out a prototype, we hope to increase our analytic power by bringing other interested parties with digital skills into the project to play with the data we’ve collected, use the process we’ve created on other seasons, and generate novel datasets about future seasons.
Group 5 - Project Update Presentation
Here’s an update on we were as of Nov. 10:
After that, we started to comb for additional data sources, cleaned the remaining files, started to architect a Twine game, and began prototyping the game itself including gathering media and quotes to use within the content.